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List of Effective Classroom Teaching Strategies ( 91 – 10 )

91. Word Wall

Definition

Word walls are sections on the walls of a classroom where teachers and students can record new vocabulary, quotes or key terms they encounter during a unit of work.

Benefits

Challenges

Examples

  1. Word walls can be great props for refreshing students’ memories at the start of a lesson. Start the lesson by reviewing the vocabulary learned in the previous lesson.

92. Goal Setting

Definition

Goal setting involves explicitly instructing students on how to set short (within a lesson), medium (within a unit of work) and long term (through the year) personal targets for success.

The goals can be for a whole group or individual. 

Benefits

Challenges

Examples

  1. Have students prepare their daily goals at the end of the previous day or start of the current day.
  2. Reflect on medium term goals weekly.

93. Worked Examples

Definition

A worked example is a completed piece of work that students can look to as models for their own work.

A worked example could be a sample of a completed diagram our 3D model, a completed essay or anything else that is a finished product of something the students are about to attempt.

Benefits

Challenges

Examples

  1. Provide students with past examples of creative writing pieces and discuss the strategies used by the authors.
  2. Show samples that are good and poor. Get students to discuss how the poorer samples could be improved.

94. Multiple Intelligences

Definition

Students have different learning styles (or more accurately, different learning preferences).

One theory proposes that there are eight ‘intelligences’. A student may have one that is dominant and others that are weaker.

The eight intelligences are:

A teacher can integrate different activities into a lesson plan that appeal to different people’s learning preferences. In this way, they create a more inclusive classroom for multiple different types of learners. 

Benefits

Challenges

Theoretical Link

Howard Gardner: The theory of multiple intelligences was invented by Howard Gardner in the United States.

95. Non-Interventionism

Definition

Non-interventionism involves a teacher taking the role of ‘unobtrusive observer’ while students learn. The students are left to come to their own conclusions, face up to their own challenges, and ‘struggle’ through the lesson. 

The teacher’s intervention may come through changing what they plan for the next lesson based on what they see, or lightly intervening after the students have struggled for some time.

Other reasons for intervention may be for safety or fairness reasons.

Benefits

Challenges

Theoretical Link

Montessori Classrooms: The role of the teacher as “unobtrusive observer” was pioneered by Maria Montessori. 

Montessori argued that children learn best when placed in resource rich environments and left to explore. Our interventions may impede creativity, self-belief, autonomy and self-discovery.

96.Constructive Alignment

Definition

Constructive alignment involves explicitly linking the lesson assessment tasks to the compulsory learning outcomes in the curriculum.

This is an impressive thing to see in a lesson plan.

Use language (including verbs and nouns) from the learning outcome in the assessment task. Furthermore, make sure to provide a criteria for what constitutes pass or fail.

Benefits

Challenges

Theoretical Link

Biggs: Constructive alignment was invented by John Biggs who designed this method to ensure all lessons are relevant and move students a step closer to completing all learning outcomes.

97. Zone of Proximal Development

Definition

The ‘zone of proximal development’ is a phrase used to explain the ideal difficulty level for a lesson.

A lesson that is too easy won’t help a student progress.

A lesson that is too hard will disengage a student who just won’t be able to do the task.

But a lesson that is difficult but achievable with effort will push a student forward. These lessons that are just hard enough but not too hard are lessons in the “zone of proximal development”.

Benefits

Challenges

Theoretical Link

Sociocultural theory: Lev Vygotsky, one of the most famous educational psychologists, invented this approach to help teachers provide lessons that are at the right level for progressing a student’s learning.

Examples

  1. Weave the ZDP into a lesson plan by stating that you will assess a student’s current ability then teach them the thing that is the logical next.step.
  2. Another way to do this is create three student worksheets for three different ability levels. State in your lesson plan that you will assess each student’s ability and give them the appropriate worksheet. Each worksheet should build on the previous to help students move through their ZPD one step at a time.

98. Positive Reinforcement

Definition

Positive reinforcement is the use of praise, stickers, candy or other rewards to show students that they have done a good job.

Teachers can stack positive reinforcements so students can take steps to get small, medium and large rewards to encourage students to keep on trying and working hard consistently.

Benefits

Challenges

Theoretical Link

Behaviorism: Positive reinforcement is believed to be beneficial for changing behavior over time. See: John Watson’s operant conditioning theory.

Examples

  1. Sticker charts
  2. Praise
  3. A subtle nod or wink
  4. Certificates and awards
  5. A smile

99. Negative Reinforcement

Definition

Negative reinforcement involves the removal of a privilege, points or tokens when a student gets an answer wrong.

This is often confused with punishments. For me, negative reinforcements should not punish but be used in limited learning scenarios as part of the learning ‘game’.

An example might be losing points in a gamified lesson so the student is less likely to win against their opponents. Students know it is part of the game and not a punishment designed to distress the student. 

Benefits

Challenges

Theoretical Link

Behaviorism: Watson brought negative reinforcements into education, arguing that repeated use of them can change students’ behaviors.

Examples

  1. Losing points in a class contest.
  2. Failing a level in an educational computer game.

100. Drop Everything and Read

Definition

Drop everything and read (DEAR) involves getting students to stop what they are doing and read for 10 minutes.

It is a strategy that helps build students’ literacy skills (especially when students can choose their own book). However, it is also useful for helping students get more depth of knowledge on a topic being taught when you give them all an article or book to read to help them have more knowledge for subsequent parts of the lesson.

Benefits

Challenges

Example

  1. Introduce a topic with initial information to engage the class.
  2. Set a 10 minute silent reading task based on the topic.
  3. Discuss what was read with comprehension prompts.

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